Kypton's Quest

Back to the Hydra's Horde

DM: You have reentered the Hydra’s Horde with the female captive (wife of an employee of the Orange Eye’s spice Shop across the lane). Your contact has given you a blue box containing the Flail of Resounding as a thank you gift for saving him from the Assassins Guild cell. The building shakes with a sudden thunder crash while sheets of rain batter the cobble stone street outside. The small lady with the broom bolts the front door and continues tending the claw marks on the contacts neck. The contact turns to you and grumbles,“you must hurry!”

Aelodir touches the claw marks, closes her eyes and says a prayer to Pelor. A glow suffusses her hands and the wounds fade from his neck.

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Meeting at the Hydra's Horde
Hydra's Horde

Gnargle: Met new companions at Hydra’s Horde. Just as we were about to descend to find out why we were here, our host was attacked by a Were-Rat. I chased her off with a magic missile and immediately pursued so she could not reveal anything about our secret passage to the meeting place. Managed to get another Magic Missile into her as she fled down a drain in the tannery next door, where we followed into the sewers. After frying a swarm of rats and several giant rats, we managed to defeat 8 humans and 2 were-rats to free a woman imprisoned by the Assassin’s guild. Received 27 GP and a pearl as my share of items found – I’ll need them to purchase more reagents. Also, to buy new boots – can’t get the sewer stains out of these. Journal post, day 1.

Aelodir Reiniel: Illuminated One, as instructed I met my new companions at the Hydra’s Horde. Our host was beset by a were-rat, who Gnargle singed with a magic burst, chasing it away. We pursued as our host managed to tell me that it’s knowledge of our secret meeting place must not be shared. We followed it into the sewers through a drain in the tannery next door. We defeated many rats, and a group of 10 enemies, including the were-rat, and freed a female prisoner. We learned that the Assassin’s Guild is involved, and that they are targeting merchants to gain knowledge of secret meetings. I’ve received a Flail of Resounding and a pearl as my share of the recovered items – please instruct me on how I should use these for Pelor. Yours in Pelor’s Service, Aelodir

Cavendish Marek (encoded, private cipher): Joined new companions to serve Lord Kypton – a Gnome Wizard (a Gnome!?), female Elven Cleric and Half-Elf Ranger. Met at the Hydra’s Horde supply shop near the docks – gave the password “barrel of red rum” and was led into the back room. I arrived early to scope out the room and detected the passage below the desk, and also a weak panel at the back of the room. As we were descending the stairs through the secret passage a were-rat attacked the proprietor, slipping through the weak panel from the Tannery next door. The Gnome reacted quickly, stopping the creature with a magical burst of energy, sending her through the opening in the wall back to the Tannery, where we chased it down a drain into the sewers. We followed it through several tunnels, at one point through a secret opening (standard two-hand-holds cavern wall slide) beyond which there was a keyhole in the tunnel wall to the left – we did not have time to explore. (I suggest we look further into what’s hidden down there and if it ties to what the Assassin’s are up to.) Just past this entrance there were 3 pressure-plate triggered spear traps. We managed to track it into a cavern where a woman was held in a cage by the were-rat woman, another were-rat and 8 henchmen (standard bully-boys). (I suggest we keep a closer eye on any of our members with rat-like tendencies.) We managed to kill them all, though I received the brunt of their damage, and freed the woman, who had been kidnapped by the Assassin’s guild to try to flush her husband out of hiding. He works at the Orange Eye Spice merchant across the street. The Assassins seem to think he has some knowledge of a resistance group, but they appear to be misinformed. We returned to the Hydra’s Horde. Will leave a copy of these notes in the usual hiding spot to keep the guild aware of events. Haul, split with group: 27GP, 4 pearls, gold elven brooch, silk robe and a Flail of Resounding – my share was the robe & a pearl. Guild tax exempt for this mission, per your orders. – Magpie

Bangalor Maine: Met with new companions at the Hydra’s Horde. Host attacked by Were-Rat. Pursued her into the sewers, defeated mixed group of humans & were-rats aligned with local Assassin’s guild. Freed female prisoner, wife of employee at Orange Eye Spice merchant. Received a pearl and an elven brooch. Returned to Hydra’s Horde to resume meeting. Event Log, Day 1.

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Characters
Characters

After completing his studies at the Academy, Gnargle returned to his homeland in the Wilds of Kootenai and assumed a position as Advisor of the Arcane to the Gnomish High Council. When the request came for aid from their cousins in Haladamir, the Gnomish council were forbidden from providing official help, and so took it upon themselves to send Gnargle on a “fact finding mission” – if he were to help in any capacity, it could not be construed as official, but would be looked upon favourably by the Gnomish community. He has travelled overland to Belfanoc City and arrived 2 days before the full moon, and is currently billeted in the home of a Gnomish family who only know that he is on some sort of diplomatic mission.

The assassination of King Haldamir may be tied to the Assassins Guild in Belfanoc, so their aid could not be considered reliable. The Thieves Guild, on the other hand, has always had ties of respect with the crown: the government recognized the need for an underground economy, and so treated the Thieves fairly and without prejudice. In return, the Thieves policed their own and maintained a balance in the city. Lord Kypton called on the Guild master to provide assistance, and they in turn sent Cavendish “Magpie” Marek, a promising Cat Burglar, to use his stealth and illicit skills to aid in any way he can to maintain the stability of the realm – and hopefully turn a bit of a profit. Marek’s private apartment is located over the Rutting Mermaid Inn near the docks.

Aelodir Reiniel, recently released from the Cloisters of Pelor, entered the services of Valnaras, and accompanied him to Haladamir’s deathbed. There, Valnaras released her into Kypton’s service to aid in any way that she can. She has arrived in Belfanoc City the day before the new moon and has been billeted in the local Temple of Pelor.

King Krothos of the Emerald Empire has dispatched one of his most trusted Rangers, Bangalor Maine to the service of Lord Kypton. Maine immediately left his border patrol to hurry to Belfanoc City and has arrived on the afternoon of the full moon. He has no intention of staying within the city’s confines if he can help it.

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Prelude
Prelude

The War – back-story:

King Haldamir lies dying from an assassin’s poisoned bolt. You come from noble families, from lands also under threat of the great darkness from the North. You have been asked in turn to attend a secret council in the city of Belfanoc on the shores of the Mighty Garnon River. Lord Kypton rules over the Realm of his father Haldamir. The realm has been attacked by Drow and Orc as well as other evil kind from the Wastes of Torgotha to the Northwest and are backed by mysterious forces as of yet unknown.

Your council needs to remain secret because the enemies spies are very effective. Your summons is vague, but the need is clear for the war goes badly. You have been asked individually to venture in haste to meet under the first full moon in Summer at a storehouse called “Hydra’s Horde” in Belfanoc. There you will ask the merchant for a barrel of Red Rum. He will direct you from there.

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Surrounding Lands
Surrounding Lands

Emerald Empire of Krothos, lies to the west and has vast forests and many lakes and rivers. Humans and Half Elves reside here and King Krothos has passed on the request for aid to the adventurer who comes from this land. The Emerald Empire is very well respected and is a close ally to the Realm of Haldamir, sending many troops to aid in the battles.
Kingdom of Gimgur Hammerfell lies in the eastern mountains. They are ruled by King Gimgur a mighty Dwarf Lord. Besides dwarves, a few humans also reside here. It is by their help that King Haldamir escaped to Belfanoc and Lord Kypton is forever in their debt. This kingdom is actively aiding the war effort.
The Blue Isles of Solbana the Divine are ruled by a Powerful Paladin and are located in the southern sea. They are neutral as of now, but diplomatic efforts are underway to receive aid. Humans, Sea Elves and Gray Elves (Eladrin) reside here. If your character comes from this land they will have been asked by the Eladrin who hate the enemy that now assaults the Realm of Haldamir. The Eladrin knows the danger that has surfaced and is secretly working to thwart the enemy.
Glades of Valnaras lies in the Brightwood forest in the center of “Couergard” (the collection of kingdoms and all known lands) The Glades are strictly Elvin and they are indeed actively aiding the war effort. Valnaras has come to the death bed of Haldamir.

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